November Dev Update - Betatest Progress
Hello everyone!
I'm coming back to you today with a bit o a progress report of the first month of betatesting. As you know, Numina entered the Beta phase last month and has since been under the scrutiny of multiple testers.
Testing Progress
Over 200 Bugs have already been found and fixed 😲 I can tell you it was a lot of work! There were some really funny bugs as well, mainly when stuff went wrong during cutscenes or when the player was able to go places they weren't supposed to go. There was also some rather complicated sequence-breaking stuff in the 2nd chapter where you could trigger events earlier than you're meant to.
But even with all this progress, testing is far from over. Currently only 3 storyroutes have been tested and I'll also need to cover the other ones. Since the game will also release on Linux and MacOS, these versions will have to be tested as well and then there's also the English version.
Translation Progress
My translation efforts are making good progress. From the ~10000 lines, just a few short under 5000 have been translated. It takes a lot of time and most of my attention is currently on fixing bugs from the beta.
As soon as the English translation is ready the beta will open up to more people which will also make it easier to test it on the other platforms mentioned above.
If you want to be informed as soon as the translation is ready, join the official Numina Discord! Once again, I want to thank everyone for their interest and support. We're almost there!
Get Numina
Numina
Step through the 4th wall… into an exciting RPG with player choices & a dynamic battle system.
Status | Released |
Author | starlit |
Genre | Role Playing |
Tags | 2D, Fantasy, JRPG, Multiple Endings, Pixel Art, RPG Maker, Top-Down |
Languages | German, English |
Accessibility | Color-blind friendly |
More posts
- Numina Artbook ~ Patreon ReleaseOct 26, 2023
- Update notes for v1.22Sep 14, 2023
- Free Update - Meow!May 11, 2023
- Update notes for v1.20Mar 29, 2023
- Numina Part II is here ✨Mar 16, 2023
- Numina ECHOES - The final goodbye 🎵Mar 15, 2023
- Numina Part II - Releasing March 16thMar 12, 2023
- Numina Part II Teaser 2 - Get Ready !!Mar 10, 2023
- Update notes for v1.18Mar 02, 2023
- Update notes for v1.17Feb 18, 2023
Comments
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Ich finds mega beeindruckend dich so gut an deinem Spiel arbeiten zu sehen, solche ernsteren vierte wand brechende Spiele sind nach wie vor recht selten, dennoch die letzten dieser sorte die ich mal spielte waren Hex und "there is no Game wrong dimension" ersteres war eher finster gehalten aber die ideen die dort umgesetzt wurden waren einfach genial.
Bei dem anderen nicht-spiel war sogar eine ziemlich feine sprachausgabe dabei und eine unerwartete überraschung, will nix spoilern war einfach auf emotionaler ebene Fantastisch. Bisher kam dennoch keins an Ar Nosurge ran, bin echt gespannt ob es jemals eins gibt was noch besser die vierte wand bricht.
Bin auf dein Spiel gespannt also die fertige version, werde geduldig warten.
Mein Motto ist: Gute gesunde Entwickler erschaffen gute gesunde Spiele, nur keine Eile(Crunch).
(Um auf die schlimme Crunch situation aufmerksam zu machen, die ja auch indie Entwickler wie CD Projekt Red durchmachen mussten...)
Wünsch dir noch viel erfolg und spaß beim Entwickeln deines vielversprechenden Spiels.
Hey! Vielen lieben Dank für deinen Kommentar :)
Ich kenne die erwähnten Spiele alle gar nicht, muss ich definitiv mal nachholen, weil eigentlich mag ich solche experimentellen Sachen total.
Dein Motto ist definitiv richtig und wichtig. Selbst als Indie unterlegt man sich ja oft selbst unnötigem Crunch.
Danke nochmals!