October Dev Update - Moving towards the finish line


Hey everyone,

I've been incredibly busy in the last few weeks. I think I've actually opened last month's devlog pretty much with the same statement 😁 Today, I want to talk about two big points:

I'm working on the last parts of Part II, the last battles and the endings of course and I'm making great progress. But even with that, I am behind schedule. So I'm not sure I'll be able to release Part II in December as originally planned.
The next month will be crucial in determining a release window. My priority is still to deliver a well-tested and polished game (without completely overworking myself πŸ˜…) So expect to hear mor about the overall progress and possible launch timeframe in the next update!

If you're interested in joining betatesting for Part II in the future, join the official Numina Discord! Please be aware that we're probably still at least a month away from betatesting.

Also, I'm planning on releasing the biggest update to Numina yet! Update 1.14 will come with a big gameplay addition to the relationship system in terms of more abilities & effects to unlock when progressing the relationship with a party member. This update will also come with a substantial rebalancing overhaul of the battle system and many other smaller fixes that have piled up in the last weeks. Look forward to more details on this update in the near future!

As always, thank you very much, take care & see you soon!

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