Devlog - Creative Slumps and Creeping Shadows
Hello everyone,
Another month has passed, and I’ve been keeping busy. March was a bit tough, though—I hit a slump while working on a new area, and it reminded me just how difficult making games can be 😅
Sometimes you just know that something’s off—maybe a bit of story, a piece of gameplay, or part of a level—but you can’t quite tell what it is. This time, the problem was the monster. The creepy shadowy figure you might remember from the demo.
I’ve had a lot of ideas for this entity since the beginning, and I’ve been working on a new encounter with it. But something didn’t feel right. I couldn’t figure out why, and that kind of stalled everything. Since so many parts of the game depend on each other, progress came to a halt.
So what do you do in a situation like that? Honestly, I don’t think there’s one right answer. This time, I decided to take a few weeks off and let the issue simmer in the back of my mind while I focused on other things.
For me, creative blocks sometimes lift when I watch movies, play a new game, or read a book. It’s like your brain stays quietly stuck on the problem, and then—while you're thinking about something else—an idea suddenly clicks.
The tricky part, though: the longer the break, the harder it gets to come back. This time, getting back into Solace Creek
after a few weeks was really difficult. But I pushed through, and now I feel like I’ve made it past the rough patch.
I don't have something from the mentioned encounter, but a screenshot (see above) new room I've been working on for the demo level: A sort of Psych-Evaluation room. I felt inspired by some psychology tests, there are plenty of tests like the well-known Rorschach-Test with the colorful paint splats, where not only the answer the patient gives matters but also their reaction to the question. Inspired by that I created this room with interesting questions such as "Is the voice in your head yours?" which kinda creep me out tbh 😅
Recently while working on new stuff I've been going back a lot to the demo area and including new stuff. I can't wait to show you all more.
As always, thank you for your support!
Solace Creek
Status | In development |
Author | starlit |
Tags | 3D, Atmospheric, Horror, Pixel Art, PSX (PlayStation), Psychological Horror, Singleplayer, Third Person, Unity |
Languages | German, English, Italian, Japanese, Polish, Russian |
More posts
- Devlog - Caaaaats!45 days ago
- Solace Creek x EEK398 days ago
- Happy New Year, 2025! 🎉Jan 01, 2025
- Demo 0.4.6 Fixes & New LanguagesDec 18, 2024
- Demo 0.4.5 Release - Updated Cutscenes & Polish VersionOct 25, 2024
- Demo 0.4.4 Release - Inventory System & Italian DemoOct 08, 2024
- Devlog - Translating Solace CreekSep 28, 2024
- Demo 0.4.2 Release - macOS Support & ImprovementsAug 30, 2024
- Demo 0.4 Release - German Version & BugfixesAug 23, 2024
Leave a comment
Log in with itch.io to leave a comment.