Solace Creek January '24 Devlog


Hey everyone!

The beginning of this year has been quite eventful for me, and I encountered a roadblock with Solace Creek. Towards the end of last year, I made significant progress and worked on various aspects of the game. However, as the new year rolled in, I found myself facing a creative standstill in many respects.

One potential reason for this stagnation is my uncertainty regarding whether 2D is the ideal format for the vision I have for Solace Creek. Initially, I opted for a 2D approach because I aimed to release something small by Halloween '23, and I wanted to experiment with RPG Maker MZ after spending years using the previous version. 

Interestingly, following Numina, I began to question whether I should explore a different engine like Unity or Unreal for my next project. However, RPG Maker MZ appeared promising, boasting numerous quality-of-life improvements that promised to enhance the development process. It's a great RPG Maker version in my opinion and I urge anyone to give it a try if you're working on something 🙂

But I feel like something in the game itself didn't quite come together yet. I believe this disconnect stems from the game's incorporation of various stealth elements—such as hiding in lockers, maintaining invisibility, and sneaking—which are more commonly associated with 3D games and pose challenges when translated into a 2D format. Consequently, I've embarked on creating a 3D prototype of Solace Creek to assess whether my intuition that the game's flow would be better suited to a 3D environment holds true.

I may share some insights and materials from this prototype in the next update. I've previously shared some WiP on my Patreon which you can check out here https://www.patreon.com/starlitstudio

Until then, I sincerely appreciate your ongoing support! 

Comments

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(1 edit) (+1)

Stealth gameplay was first really made mainstream by the original Metal Gear, which is a top down 2D game. There's also other 2D stealth games you can check out and take inspiration from.

If you feel like making a 3D game instead or that it's better for your vision that's alright, but I don't think you have to switch to 3D just because you are making a game with stealth mechanics.

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Thank you for your comment and you're right, there are also plenty of 2D stealth games. 

Currently it's just sort of a gut feeling that I want to explore how it all feels in 3d before making any decision :) 

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Alright, wish you the best no matter which direction you decide to take the game!